FLOKI’s NFT Metaverse game aims to capitalize on the $1 trillion Metaverse market. The Valhalla Metaverse’s primary utility token is FLOKI.
The Valhalla: NFT Metaverse Game
The NFT Metaverse game from FLOKI will be driven by the FLOKI token. A-level game mechanics will be available in Valhalla on the blockchain. On-chain gaming interactions and upgradeable NFTs include in this.
On the other hand, the game will be unique due to the following PlayToEarn mechanics:
- A strong combat system
- A gardening system.
- In-game characters are known as Vera
- An in-game ship system
- An items system
With these PlayToEarn mechanics’ help, the game players can earn and accumulate FLOKI tokens. Thus, this situation makes the game a viable source of income for millions of people. In the Valhalla Metaverse, players can interact, keep tabs on one another’s development, and run into one another.
FLOKI Tokens
Since FLOKI is going to be the primary currency of the Valhalla world, the game is designed to take a significant portion of FLOKI tokens out of circulation and into the game ecosystem as adoption increases.
The game will only accept in-game tokens as payment for in-game products (which will be FLOKI or can only be bought with FLOKI). Additionally, the game encourages players to spend FLOKI in order to proceed through the game more quickly. Thus, it increases utility and fuels real FLOKI token demand.
Team
Currently being developed by a team of 11 individuals with more than 50 years of collective team experience, the game wants to aggressively grow to a team of 20 in order to expedite development. Mr. Brown Whale, a well-known crypto veteran, NFT specialist, and member of the Ether Cards council, and Jackie Xu, a seasoned blockchain professional with ten years of experience in the field and collaborations with some of the greatest names in crypto, their team’s leaders.
Two sound engineers with extensive experience not only in gaming but also in writing musical scores for clients like Netflix, as well as an illustrator, a character modeler, an animator, and an overseeing art director, make up the game development team.
Additionally, two Unity game developers who have been using that engine since 2008 are now working on the game. They have experienced both the good and the bad and are currently developing an excellent game client for the game. The game narrative and world history are being improved, as well as writing out the lives of the many in-game NPCs, by a game designer and “lore master” with more than ten years of D&D roleplaying expertise.
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